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Category Archives: Apple iTunes Store

More on setting up the mastermind app

In my last post I mentioned that several things had to be set up in iTunes Connect, but I didn’t provide much in the way of details. Here, I’m uploading a couple screenshots to show what kind of setup was done. I am assuming that you already have a developer account and can sign into iTunes Connect with it. The first screenshot if of iTunes Connect after signing in. This is the main menu page where you can look at stats of previous apps you’ve made, read your contracts, adjust financial information or goto ‘manage apps’ to see what you have going on right now – this is also the place where you make new apps.

Go into the manage tab and you will see something that looks like screenshot #2. For DHS, this presently shows that we have two apps available on the app store (green lights), one that had a problem that I still need to fix (red light) and the new one I just made (SafeCracker! -which has a yellow light).

If you click on any of these apps, you will see info about them. I clicked on the new SafeCracker! app and was taken to a screen that looks like screenshot#3.

You can create a new app from the screenshot#2 page and you will be prompted to enter info that you see in my screenshot #3. As I said before, you may have to upload some placeholders until you have artwork made up.

 

 

So, why provisioning?

I answered the what about provisioning last time. As far as ‘why’, I just attributed that to Apple’s control issues. I wanted to clarify what that means. After all, how are they actually controlling this?

The easy answer is that Apple controls provisioning by only allowing each provisioning file to work with 100 devices. 100 may sound like a lot if you’re just one person writing code for your machine and maybe that of two or three friends that are serving as your testers, but 100 can run out quickly if you’re a larger operation or if you give one person permission and then they stop working with you for whatever reason.

But what it really does is provides a limit to the number of times you can ‘work around’ their system. If there was no limit, then you are free to leave the walled garden and sell your apps to anyone and just provide them with the provisioning file along with your app. I’m sure it doesn’t matter what the number is to Apple, they just agree that you need some way to test on real devices, but want your ability to share to be limited to a number that is high enough for you, but low enough to never be a practical way for you to escape their control.

 

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